![]() It is advisable only to use one particle system at a time. Details on this can be read later in this chapter. Here you can add badguys of your choice. See the scripting reference for more information. (name "main") spawned at spawnpoint named "main". (image-bottom "arctis_bottom.jpg") Image at the bottom (image-top "arctis_top.jpg") Image at the top (layer -100) Which layer should the background scroll on? (image "ocean.jpg") Background from data/images/background (node (x 2) (y 3) (time 2)) Point to which camera will scroll. see src/objects/camera.cpp for special options (ymode 1) 1 is fix, 2 is Mario/Yoshi, 3 is Kirby (xmode 1) These two specify the feel of the camera. (mode "circular") "circular": A -> B -> C -> A ->. (mode "autoscroll") This can be set to "normal" to deactivate (camera-config Definitions of the camera mode and paths Tux will collide with the tiles in this tilemap. (tiles Integer lists of which tiles you want to use.Ġ 0 0 0 0 The tiles and their numbers are defined in (width 5) Number of tiles you plan to put in a row. If the tilemap is solid, this has to be 1. (speed-y 1.0) Same, but vertical scrolling. (speed 1.0) If the tilemap is solid, this has to be 1. Note: more than one tilemap can be solid per sector. (solid #f) Will Tux collide with tiles in this tilemap? "background" is now -100, "interactive" is 0 and "foreground" is 100. (z-pos -100) What layer the tilemap is supposed to be on. are ready to apply the level design correctly). 10.0 is the default and sanest value (unless you (music "ondraschipdisko.ogg") Name of the music file. (name "main") Tux begins in the sector named "main". (sector A level is divided into independent sectors that can be connected we're politely asking you to allow redistribution, but it's your decision. ![]() and "non-redistributable" (all rights reserved). (both GNU GPL 2 or later and Creative Commons Attribution-ShareAlike 3.0) (license "public domain") Choose under which license you wish this level to be redistributed. (author "Ondra Hosek") Put your name here unless you are me (very improbable) ![]() internationalised (that's why the extra underscore and brackets). (name (_ "Some demo level")) Name of the level. and I'm not going to teach it since it lacks a lot of features. (version 2) This document only describes version 2. We urgently need more graphic designers and developers for future releases, help in these areas would be really appreciated.Ī big thanks to all of our translators who worked very hard to translate the new strings in time.(supertux-level This initiates a level. The fastest way is usually IRC, but please wait if you don’t get an answer immediately. If you’d like to help with SuperTux development, you can find more resources in our wiki at.
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